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en:ros:title [2021/04/12 07:39] – [Self-driving Vehicles Simulation] momalaen:ros:title [2021/06/14 09:00] (current) – external edit 127.0.0.1
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 ==== Data Collection and Processing ==== ==== Data Collection and Processing ====
-The first step of the Terrain generation is data collection of the desired area. Aerial imagery with a drone, over the area to be mapped, has to be conducted. The images are captured at a grid-based flight path. This ensures that the captured images contain different sides of a subject. In order to make sure the images have maximum coverage, the flight path is followed three times in different camera angles but at a constant altitude. All the images are georeferenced and IMU tagged to put the positioning and orientation data on them for better stiching and later processes. Then a dense point-cloud is created by using third-party software for the captured picture.+The first step of the Terrain generation is data collection of the desired area. Aerial imagery with a drone, over the area to be mapped, has to be conducted. The images are captured at a grid-based flight path. This ensures that the captured images contain different sides of a subject. In order to make sure the images have maximum coverage, the flight path is followed three times in different camera angles but at a constant altitude. All the images are georeferenced and IMU tagged to put the positioning and orientation data on them for better stitching and later processes. Then a dense point cloud is created by using third-party software for the captured picture.
  
 ==== Terrain generation ==== ==== Terrain generation ====
 Digitalization of a real-life environment can be used for simulating AVs in countless different scenarios without taking the vehicle out for once. Terrain generation from point-cloud is done right in Unity. The in-house developed plugin reads a pre-classified point-cloud file and based on chosen parameters it creates a normal map, a heightmap, and a color map to use in conjunction with the unity’s terrain engine to create realistic environments. Digitalization of a real-life environment can be used for simulating AVs in countless different scenarios without taking the vehicle out for once. Terrain generation from point-cloud is done right in Unity. The in-house developed plugin reads a pre-classified point-cloud file and based on chosen parameters it creates a normal map, a heightmap, and a color map to use in conjunction with the unity’s terrain engine to create realistic environments.
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 +======  ======
 +In the following, we have a brief introduction to AV basic requirements and simulation.
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en/ros/title.1618213182.txt.gz · Last modified: 2021/04/12 09:00 (external edit)
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