Comment: Partial translation is needed!
Lights up:
// // HomeLab User interface module // Warm-up exercise // #include <homelab/pin.h> #include <homelab/delay.h> pin led_red = PIN(C, 5); pin led_yellow = PIN(C, 4); pin led_green = PIN(C, 3); pin button1 = PIN(C, 0); pin button2 = PIN(C, 1); pin button3 = PIN(C, 2); int main(void) { // LED setup pin_setup_output(led_red); pin_setup_output(led_yellow); pin_setup_output(led_green); // Button setup pin_setup_input_with_pullup(button1); pin_setup_input_with_pullup(button2); pin_setup_input_with_pullup(button3); // Switches LEDs off pin_set(led_green); pin_set(led_yellow); pin_set(led_red); while(true) { // Pressing S1 lights up LED1 (green) if(!pin_get_debounced_value(button1)) { pin_clear(led_green); pin_set(led_yellow); pin_set(led_red); } // Pressing S2 lights up LED2 and LED3 (green and yellow) if(!pin_get_debounced_value(button2)) { pin_clear(led_green); pin_clear(led_yellow); pin_set(led_red); } // Pressing S3 lights up all LEDs if(!pin_get_debounced_value(button3)) { pin_clear(led_green); pin_clear(led_yellow); pin_clear(led_red); } } }
Imiteerib ülekäiguraja autode valgusfoori tööd. Kuni pole vajutatud ühelegi nupule, põleb autodele roheline LED. Pärast suvalisele nupule vajutamist hakkab roheline kolmeks sekundiks vilkuma, seejärel süttib kolmeks sekundiks kollane ning kümneks sekundiks punane ja lõpuks jääb uuesti pidevalt põlema roheline LED.
// // Traffic light // #include <homelab/pin.h> #include <homelab/delay.h> pin led_red = PIN(C, 5); pin led_yellow = PIN(C, 4); pin led_green = PIN(C, 3); pin button1 = PIN(C, 0); pin button2 = PIN(C, 1); pin button3 = PIN(C, 2); int main(void) { unsigned char new_value, old_value = 0; unsigned short i; // Seab LEDid töökorda pin_setup_output(led_red); pin_setup_output(led_yellow); pin_setup_output(led_green); // Seab nupud töökorda pin_setup_input_with_pullup(button1); pin_setup_input_with_pullup(button2); pin_setup_input_with_pullup(button3); // Lülitab rohelise LED sisse ja teised LEDid välja pin_clear(led_green); pin_set(led_yellow); pin_set(led_red); while(true) { // Eelmise ja uue nupuväärtuse lugemine new_value = pin_get_debounced_value(button1) & pin_get_debounced_value(button2) & pin_get_debounced_value(button3); // Kui nuppu on vajutatud ja seejärel vabastatud if((!new_value) && (old_value)) { // Vilgutab rohelist LED'i 3 sekundit for(i = 0; i < 6; i++) { pin_toggle(led_green); sw_delay_ms(500); } // Kustutab rohelise ja lülitab 3 sekundiks sisse kollase LEDi pin_set(led_green); pin_clear(led_yellow); sw_delay_ms(3000); // Kustutab kollase ja lülitab 10 sekundiks sisse punase LEDi pin_set(led_yellow); pin_clear(led_red); sw_delay_ms(10000); // Kustutab punase ja lülitab uuesti sisse rohelise LEDi pin_set(led_red); pin_clear(led_green); } old_value = new_value; } }
Loendab nupuvajutusi. Vajutus loetakse lõppenuks alles siis, kui nupp vabastatakse. Tulemus kuvatakse kahendkoodis LED-idel. Maksimaalne tulemus kolmel LED-il on 23-1. Roheline LED tähistab 1. bitti, kollane 2. bitti, punane 3. bitti.
// // Nupuvajutusi loendav programm // Väljund binaarkoodis, maksimaalselt 7 // #include <homelab/pin.h> #include <homelab/delay.h> pin led_red = PIN(C, 5); pin led_yellow = PIN(C, 4); pin led_green = PIN(C, 3); pin button1 = PIN(C, 0); pin button2 = PIN(C, 1); pin button3 = PIN(C, 2); int main(void) { unsigned char new_value, old_value = 0; unsigned short count = 0; // Seab LEDid töökorda pin_setup_output(led_red); pin_setup_output(led_yellow); pin_setup_output(led_green); // Seab nupud töökorda pin_setup_input_with_pullup(button1); pin_setup_input_with_pullup(button2); pin_setup_input_with_pullup(button3); // Lülitab LEDid välja pin_set(led_green); pin_set(led_yellow); pin_set(led_red); while(true) { // Eelmise ja uue nupuväärtuse lugemine new_value = pin_get_debounced_value(button1) & pin_get_debounced_value(button2) & pin_get_debounced_value(button3); // Kui nuppu on vajutatud ja seejärel vabastatud if((!new_value) && (old_value)) { // Liidab loendurile ühe juurde count++; // Kõrgeim bitt (4) // Aktiveeritakse kui loendurit neljaga jagades on tulemus >= 1 if(((count % 8) / 4) > 0) pin_clear(led_red); else pin_set(led_red); // Keskmine bitt (2) // Aktiveeritakse kui eelmise tehte jääki kahega jagades on tulemus >= 1 if(((count % 4) / 2) > 0) pin_clear(led_yellow); else pin_set(led_yellow); // Madalaim bitt (1) // Aktiveeritakse kui eelmise tehte jääk on >= 1 if((count % 2) > 0) pin_clear(led_green); else pin_set(led_green); } old_value = new_value; } }
Vajutades nupule S1, süttib korraga LED1 ja LED3, vajutades nupule S2, süttib LED2, vajutades nupule S3, kustuvad kõik LED-id. Operatsioonid teostatakse otse vastavate registrite väärtusi muutes (ilma Kodulabori teegita).
// // Digitaalsete sisendite-väljundite ilma kodulabori teegita kasutamise näide // #include <avr/io.h> #include <util/delay.h> #define LED1 PC5 #define LED2 PC4 #define LED3 PC3 #define S1 0 #define S2 1 #define S3 2 int checkButton(int pin); int main(void) { DDRC = (1<<LED1) | (1<<LED2) | (1<<LED3); // LED viigud väljunditena, ülejäänud sisenditena PORTC = (1<<LED1) | (1<<LED2) | (1<<LED3); // Lülitab LEDid välja while(1) { // Nupu S1 vajutamisel lülitatakse sisse LED1 ja LED3 if(checkButton(S1)) { PORTC &= ~(1<<LED1) & ~(1<<LED3); } // Nupu S2 vajutamisel lülitatakse sisse LED2 if(checkButton(S2)) { PORTC &= ~(1<<LED2); } // Nupu S3 vajutamisel lülitatakse kõik LEDid välja if(checkButton(S3)) { PORTC |= (1<<LED1) | (1<<LED2) | (1<<LED3); } } } // // Kontrollib antud nupu väärtust // int checkButton(int pin) { int i; // Nupp on sees kui bitt on madal (0) if ((PINC & (1<<pin)) == 0) { // Põrkamise silumine for(i=0;i<25;i++) { if ((PINC & (1<<pin)) != 0) return 0; _delay_ms(1); } } else return 0; return 1; }
Loendab nupuvajutusi. Tulemus kuvatakse LED-i vilkumistega. Pärast igat nupule vajutamist suureneb vilgutamiste arv ühe võrra. Valida võib suvalise nupu. LED-i vilgutamiseks kasutada alamfunktsiooni, mille parameetriks on vilkumiste arv.
// // Nupuvajutusi loendav programm // Väljund LEDi vilkumisega // #include <homelab/pin.h> #include <homelab/delay.h> void blink(int c); // Deklareerib alamfunktsiooni LEDi vilgutamiseks pin led_yellow = PIN(C, 4); pin button1 = PIN(C, 0); pin button2 = PIN(C, 1); pin button3 = PIN(C, 2); int main(void) { unsigned char new_value, old_value = 0; unsigned short count = 0; // Seab LEDi töökorda pin_setup_output(led_yellow); // Seab nupud töökorda pin_setup_input_with_pullup(button1); pin_setup_input_with_pullup(button2); pin_setup_input_with_pullup(button3); // Lülitab LEDi välja pin_set(led_yellow); while(true) { // Eelmise ja uue nupuväärtuse lugemine new_value = pin_get_debounced_value(button1) & pin_get_debounced_value(button2) & pin_get_debounced_value(button3); // Kui nuppu on vajutatud ja seejärel vabastatud if((!new_value) && (old_value)) { // Liidab loendurile ühe juurde count++; // Vilgutab õige arv kordi LEDi blink(count); } old_value = new_value; } } // // Alamfunktsioon LEDi vilgutamiseks // void blink(int c) { int i = 0; // Muudab LEDi olekut iga 500ms tagant // Üheks vilgutuseks on tarvis LEDi olekut 2x muuta // Üks vilgutus võtab seega 1s for(i = 0; i < (c * 2); i++) { pin_toggle(led_yellow); sw_delay_ms(500); } }
Vajutades nupule S1, vilgutab punane LED morsekoodis „SOS“, vajutades nupule S2, vilgutab kollane LED „CQD“ ja, vajutades nupule S3, vilgutab roheline LED „OK“.
// // Morsekoodis teateid edastav programm // Nupp 1 : punane SOS // Nupp 2 : kollane CQD // Nupp 3 : roheline OK // #include <homelab/pin.h> #include <homelab/delay.h> // Defineeri vajaminevad morsetähed #define C 1 #define D 2 #define K 3 #define O 4 #define Q 5 #define S 6 // Deklareeri alamfunktsioonid void blinkSos(void); void blinkCqd(void); void blinkOk(void); void blinkChar(int c, pin led); void blinkDot(pin led); void blinkDash(pin led); pin led_red = PIN(C, 5); pin led_yellow = PIN(C, 4); pin led_green = PIN(C, 3); pin button1 = PIN(C, 0); pin button2 = PIN(C, 1); pin button3 = PIN(C, 2); int main(void) { // Seab LEDid töökorda pin_setup_output(led_red); pin_setup_output(led_yellow); pin_setup_output(led_green); // Seab nupud töökorda pin_setup_input_with_pullup(button1); pin_setup_input_with_pullup(button2); pin_setup_input_with_pullup(button3); // Lülitab LEDid välja pin_set(led_green); pin_set(led_yellow); pin_set(led_red); while(true) { // Nupu 1 vajutamisel vilgutatakse SOS if(!pin_get_value(button1)) blinkSos(); // Nupu 2 vajutamisel vilgutatakse CQD if(!pin_get_value(button2)) blinkCqd(); // Nupu 3 vajutamisel vilgutatakse OK if(!pin_get_value(button3)) blinkOk(); } } // Vilgutab SOS punase LEDiga void blinkSos(void) { blinkChar(S, led_red); blinkChar(O, led_red); blinkChar(S, led_red); } // Vilgutab CQD kollase LEDiga void blinkCqd(void) { blinkChar(C, led_yellow); blinkChar(Q, led_yellow); blinkChar(D, led_yellow); } // Vilgutab OK rohelise LEDiga void blinkOk(void) { blinkChar(O, led_green); blinkChar(K, led_green); } // Vilgutab parameetris määratud LEDiga punkti void blinkDot(pin led) { pin_clear(led); sw_delay_ms(100); // Standardse pikkusega punkt pin_set(led); sw_delay_ms(100); // Märgile järgnev paus } // Vilgutab parameetris määratud LEDiga kriipsu void blinkDash(pin led) { pin_clear(led); sw_delay_ms(300); // Standardse pikkusega kriips pin_set(led); sw_delay_ms(100); // Märgile järgnev paus } // Vilgutab eeldefineeritud mustri järgi // parameetris 'c' olevat tähte parameetris 'led' oleval LEDil void blinkChar(int c, pin led) { switch(c) { // -.-. case C: blinkDash(led); blinkDot(led); blinkDash(led); blinkDot(led); break; // -.. case D: blinkDash(led); blinkDot(led); blinkDot(led); break; // -.- case K: blinkDash(led); blinkDot(led); blinkDash(led); break; // --- case O: blinkDash(led); blinkDash(led); blinkDash(led); break; // --.- case Q: blinkDash(led); blinkDash(led); blinkDot(led); blinkDash(led); break; // ... case S: blinkDot(led); blinkDot(led); blinkDot(led); break; } sw_delay_ms(200); // Lisapaus peale tähte }
For all exercises: Project→Configuration Options
Pressing S1 lights up 1 LED, pressing S2 lights up 2 LEDs and pressing S3 lights up 3 LEDs.
/* Title: Lab 1.1 LEDs Platform: Atmega128 & Digital i/o board v3 Author: Raivo Sell Date: 2008 Comment: LED = 0 (turned on) LED = 1 (turned off) S = 0 (switch is on) S = 1 (switch is off) PORT direction settings: 1-out 0-in */ #include <avr/io.h> int main(void) { DDRC = 0x38; // DDRC 0b00111000 PORTC = 0x3F; // PORTC 0b00111111 //Infinite loop while(1) { // If a button is pressed if (bit_is_clear(PINC, 0)) //Button S1 PORTC=0x30; //LED 1 on - 0b00110000 else if (bit_is_clear(PINC, 1))//Button S2 PORTC=0x20; //LED 1&2 on - 0b00100000 else if (bit_is_clear(PINC, 2))//Button S3 PORTC&=0x00; //LED 1-3 on - 0b00000000 else //Nothing pressed PORTC=0x3F; // All LEDs off } }
Imitates a traffic light on key press (blinking of the yellow and green lights etc.)
NB! Optimization must be turned off and the frequency defined.
/* Title: Lab 1.2 Traffic lights Platform: Atmega128 & Digital i/o board v3 Author: Raivo Sell Date: 2006-2008 Comment: Optimization -O0 */ #include <avr/io.h> #define SET(x) |= (1<<x) //define the high bit in port x #define CLR(x) &=~(1<<x) //define the low bit in port x #define INV(x) ^=(1<<x) //define the bit inverting in port x // Empty cycle just to waste time void aeg(int t) { int i,j; for (i=0;i<t;i++){ for (j=0;j<32000;j++){;} } } // LED = 0 (on) LED = 1 (off) // Switch on = 0 int main(void) { int z; DDRC = 0x38; // PORTC three first bits are inputs, three next ports are outputs PORTC |= 0x3F; // All LEDs off and button pull-ups on //loops until S1 is pressed while (bit_is_set(PINC, 0)){ PORTC INV(4); // Blink yellow aeg(10); } PORTC SET(4); // Yellow off //Infinite loop while(1) { PORTC CLR(3); // Green on aeg(100); for (z=0;z<5;z++){ PORTC INV(3); // Blink green aeg(10); } PORTC CLR(4); // Yellow on aeg(50); PORTC SET(4); // Yellow off PORTC CLR(5); // Red on aeg(100); PORTC CLR(4); // Add yellow aeg(50); PORTC SET(4); // Yellow off PORTC SET(5); // Red off } }
Counts the key presses (key press ends when the button is released) in binary - max 7
/* Title: Lab 1.3 Binary counter Platform: Atmega128 & Digital i/o board v3 Author: Raivo Sell, Rain Ellermaa Date: 2006-2008 Comment: */ #define TRUE 1 #define FALSE 0 #define SET(x) |= (1<<x) //define the high bit in port x #define CLR(x) &=~(1<<x) //define the low bit in port x #define bit_get(p,m) ((p) & (m)) #include <inttypes.h> #include <avr/io.h> #include <util/delay.h> uint8_t button_debounce(); uint8_t button_read(); int i= 0; uint8_t button_debounce(){ static uint16_t button_state = 0; button_state = ( (button_state << 1) | !button_read() | 0xE000 ); if ( button_state == 0xF000 ) return TRUE; return FALSE; } uint8_t button_read(){ return bit_get( PINC , 1 ); } int main(void) { DDRC = 0x38; // DDRC 0b00111000 // PORTC three first bits are inputs, three next ports are outputs PORTC |= 0x3F; // PORTC 0b00111000 // All LEDs off and button pull-ups on unsigned char led; while(1) { if ( button_debounce() == TRUE ) i++; _delay_ms( 1 ); if (i>7) i=0; led=~i; led <<=3; PORTC &= (0xC7 | led); PORTC |= (0x38 & led); } }
Simulates door code lock. When pressing switches in this order S3 – S2 - S1 green LED goes on. All other combination will end up red LED. Every button pressing is indicated with yellow LED.
NOT COMPLETED !!!
/* Title: Lab 1.4 Code lock Platform: Atmega128 & Digital i/o board v3 Author: Rain Ellermaa Date: 2009 Comment: */ #include <avr/io.h> #include <util/delay.h> #include <avr/interrupt.h> #define LOCKED 1 #define UNLOCKED 2 uint8_t code[3]; static uint8_t password[3] = {3,2,1}; //Blink LED on "pin" static inline void Blink(uint8_t pin) { PORTC &= ~(1<<pin); _delay_ms(100); PORTC |= (1<<pin); _delay_ms(100); } int Button(uint8_t pin) { /* button is on when BIT is low (0) */ if ((PINC & (1<<pin)) == 0) { for(uint8_t i=0;i<25;i++) { if ((PINC & (1<<pin))!=0) return 0; _delay_ms(1); } } else return 0; return 1; } int CheckPress() { if(Button(0)) //SW1 pressed { Blink(PC4); _delay_ms(100); return 1; } else if (Button(1)) //SW2 pressed { Blink(PC4); _delay_ms(100); return 2; } else if (Button(2)) //SW3 pressed { Blink(PC4); _delay_ms(100); return 3; } else return 4; } //get the user input 3 digit code. void GetCode() { for(uint8_t i=0;i<3;i++) { while(1) { uint8_t temp = CheckPress(); if(temp != 4) { code[i] = temp; break; } } } Blink(PC4); } //code to compare user inputted "code" buffer to the hardcoded "password" buffer int CheckCode() { for(uint8_t i=0;i<3;i++) { if(code[i] != password[i]) return 0; } return 1; } int main(void) { DDRC = (1<<PC3)|(1<<PC4)|(1<<PC5); //LED pins as outputs, other inputs PORTC = (1<<PC3)|(1<<PC4)|(1<<PC5); //LEDs off uint8_t status = UNLOCKED; while(1) { if((status == UNLOCKED) && (CheckPress() == 2)) { status = LOCKED; } else if(status == LOCKED) { PORTC &= ~(1<<PC5); PORTC |= (1<<PC3); GetCode(); if(!CheckCode()) { PORTC &= ~(1<<PC5); PORTC |= (1<<PC3); status = LOCKED; } else if (CheckCode()) { PORTC &= ~(1<<PC3); PORTC |= (1<<PC5); status = UNLOCKED; } } } }
Simulates memory game. Every LED corresponds a button (LED1⇒S1, etc.) Controller flashed LEDs in random order and user have to repeat this order. Every next step in the sequence goes longer. After every insertion controller test the result. If wrong insertion is detected the game is over.
/* Title: Lab 1.5 Memory game Platform: Atmega128 & Digital i/o board v3 Author: Rain Ellermaa Date: 2009 Comment: ===================================================== ++ INSTRUCTIONS: ++ When the MCU powers up, all four lights will be active. Press any of the four corresponding buttons to start the game. Once the button is released, a single LED will flash briefly - press the corresponding button. All four LEDs will flash three times to indicate a correct entry. The same LED will again light, followed by another random LED. Repeat the sequence, the LEDs will all flash again and the sequence will begin again, getting longer by one LED after each correct entry. If at any point you make an error in repeating the sequence, all four LEDs will turn on and you will need to reset the MCU to begin another game. ===================================================== */ // INCLUDES #include <avr/io.h> #include <util/delay.h> #include "lcd.h" #include "lcd.c" // STATE DEFINES #define STATE_Setup 0 #define STATE_PlayNextSeq 1 #define STATE_WaitForPlayer 2 #define STATE_CorrectSeq 3 #define STATE_LoseGame 4 #define STATE_WinGame 5 // MACROS #define GetButton() (uint8_t)(~PINC & 7) #define Timer0On() TCCR0 |= (1<<CS00); // PROTOTYPES uint8_t CreateTimerRand(void); // PROGRAM ROUTINES int main(void) { uint8_t CurrentState = STATE_Setup; uint8_t SequenceBuffer[20] = {}; uint8_t CurrSeqPosC = 0; uint8_t CurrentLevel = 0; unsigned char echo[10]; DDRC = (1<<PC3)|(1<<PC4)|(1<<PC5); // LED port set as outputs PORTC = (1<<PC3)|(1<<PC4)|(1<<PC5); // All LEDs off initially lcd_init(LCD_DISP_ON); lcd_clrscr(); // Clear display and home cursor Timer0On(); // Turn on the timer 0, to run at 1MHz (clock). This is used to determine the // Random sequence bytes; it's value is read after the last sequence byte is // entered by the user. while (1) // Infinite Loop { switch (CurrentState) { case STATE_Setup: CurrentLevel = 1; // Reset current level variable CurrSeqPosC = 0; // Reset current sequence position variable PORTC &= ~(7<<PC3); // All LEDs on while (!(GetButton())) // Wait until a button is pressed, store pressed button ; PORTC |= (7<<PC3); // All LEDs off SequenceBuffer[0] = CreateTimerRand(); // Create a random sequence byte from the timer value for the first sequence _delay_ms(400); // Wait a 400ms before continuing CurrentState = STATE_PlayNextSeq; break; case STATE_PlayNextSeq: PORTC &= (~SequenceBuffer[CurrSeqPosC]<<PC3); // Turn on sequence LED _delay_ms(200); // Wait 200ms PORTC |= (SequenceBuffer[CurrSeqPosC]<<PC3); // Turn off sequence LED _delay_ms(200); // Wait 200ms if (++CurrSeqPosC == CurrentLevel) // Sequence playing complete, wait for player input { CurrSeqPosC = 0; // Reset sequence position counter to 0 CurrentState = STATE_WaitForPlayer; } else // Sequence still playing { CurrentState = STATE_PlayNextSeq; } break; case STATE_WaitForPlayer: while (GetButton()) {}; // Wait until all buttons released before accepting key uint8_t PressedButton = 0; while (!(PressedButton)) // Wait until a button is pressed, store pressed button PressedButton = GetButton(); PORTC &= (~PressedButton<<PC3); // Light up the pressed button's LED _delay_ms(200); // Wait 200ms PORTC |= (PressedButton<<PC3); // Turn off the pressed button's LED _delay_ms(200); // Wait 200ms if (PressedButton == SequenceBuffer[CurrSeqPosC]) // Correct button pressed { if (++CurrSeqPosC == CurrentLevel) // Sequence finished by player { CurrentLevel++; // Increase the level by one CurrSeqPosC = 0; // Reset sequence position counter to 0 if (CurrentLevel > 20) // A genious has completed the entire sequence { CurrentState = STATE_WinGame; } else // Still more room in the buffer, create a new random byte and set the state accordingly { SequenceBuffer[CurrentLevel - 1] = CreateTimerRand(); // Create the next sequence byte from the timer CurrentState = STATE_CorrectSeq; } } else { CurrentState = STATE_WaitForPlayer; } } else { CurrentState = STATE_LoseGame; } break; case STATE_CorrectSeq: for (uint8_t FlashCount=0; FlashCount<3; FlashCount++) // Flash the LEDs three times { PORTC &= ~(7<<PC3); // Turn on all the LEDs _delay_ms(100); // Wait 100ms PORTC |= (7<<PC3); // Turn off all the LEDs _delay_ms(100); // Wait 100ms } CurrentState = STATE_PlayNextSeq; break; case STATE_LoseGame: PORTC &= ~(7<<PC3); // Turn on all LEDs // Put string to display (line 1) with linefeed itoa(CurrentLevel-1,echo); lcd_gotoxy(0,0); lcd_puts("Vastasid:"); lcd_gotoxy(0,1); lcd_puts(echo); CurrentState = STATE_LoseGame; break; case STATE_WinGame: PORTC ^= (7<<PC3); // Invert LEDs status _delay_ms(200); // Wait 200ms before continuing CurrentState = STATE_WinGame; break; } } } uint8_t CreateTimerRand(void) { uint8_t RVal = TCNT0; // Get the timer0 value into a variable // Priority encoder: Uses ordered tests to save code so that only // the first matching test code is executed. if (RVal <= 85) RVal = (1<<0); else if (RVal <= 170) RVal = (1<<1); else RVal = (1<<2); return RVal; // Shift 1 by the new random number between 0 and 2, return the new sequence byte }
Measures reaction time. Program start when one button is pressed, then a LED goes on and user have to press a button under the LED. Sequence and time when LED goes on is random. Best result in milliseconds is presented to the user (on the 7-seg display or LCD). (lcd.c lcd.h)
#include <avr/io.h> #include <util/delay.h> #include <avr/interrupt.h> #include <stdlib.h> #include "lcd.h" volatile uint8_t ovf = 0; //Timer 1 Overflow interrupt to indicate too slow input ISR(TIMER1_OVF_vect) { ovf =1; } //Starts the Timer Counter unit static inline void TimerStart() { TCNT1 = 0; TCCR1B = (4<<CS10); //57600 Hz clock (256 prescale) } //Stops the Timer static inline void TimerStop() { TCCR1B = 0; } //Blink all LEDs static inline void Blink() { PORTC &= ~((1<<PC3)|(1<<PC4)|(1<<PC5)); _delay_ms(100); PORTC |= (1<<PC3)|(1<<PC4)|(1<<PC5); _delay_ms(100); } static inline int Button(uint8_t pin) { /* button is on when BIT is low (0) */ if ((PINC & (1<<pin)) == 0) { for(uint8_t i=0;i<25;i++) { if ((PINC & (1<<pin))!=0) return 0; _delay_ms(1); } } else return 0; return 1; } int CheckPress() { if(Button(0)) //SW1 pressed { Blink(); _delay_ms(500); return 1; } else if (Button(1)) //SW2 pressed { Blink(); _delay_ms(500); return 2; } else if (Button(2)) //SW3 pressed { Blink(); _delay_ms(500); return 3; } else return 4; } int main(void) { DDRC = (1<<PC3)|(1<<PC4)|(1<<PC5); //LED pins outputs, other inputs PORTC = (1<<PC3)|(1<<PC4)|(1<<PC5); //LEDs off TIMSK = (1<<TOIE1); //Enable overflow interrupt for Timer1 sei(); //Global interrupts enable //initialize LCD, clear screen and display welcome text lcd_init(LCD_DISP_ON); lcd_clrscr(); lcd_puts("Reaction timer\n"); _delay_ms(1000); lcd_puts("press any key"); uint16_t rng = 500; uint16_t temp = 0; while(1) { if(CheckPress()!=4) //Wait for "any key" { char buffer[6]; rng = rng * 10; lcd_clrscr(); _delay_ms(rng); //Wait for random amount of time calculated from //the time it took to press "any key" if(rng < 2000) //select which random LED to turn on and wait for { PORTC &= ~(1<<PC3); TimerStart(); while((PINC & (1<<PC0))&&(!ovf)) //wait for user input or timer overflow ; TimerStop(); } else if((rng >= 2000)&&(rng < 3500)) { PORTC &= ~(1<<PC4); TimerStart(); while((PINC & (1<<PC1))&&(!ovf)) //wait for user input or timer overflow ; TimerStop(); } else if(rng >= 3500) { PORTC &= ~(1<<PC5); TimerStart(); while((PINC & (1<<PC2))&&(!ovf)) //wait for user input or timer overflow ; TimerStop(); } lcd_clrscr(); lcd_puts("Time: "); if(ovf == 1) //if it took too long to input say so { lcd_puts(" Too slow"); ovf = 0; } else //else calculate time in ms { temp = TCNT1 / 576 * 10 ; itoa(temp,buffer,10); lcd_puts(buffer); } lcd_puts("ms\nPress any key"); //displat information on screen PORTC = (1<<PC3)|(1<<PC4)|(1<<PC5); _delay_ms(500); } rng++; if(rng > 500) rng = 50; } }
Flashes LEDs with different frequency using timer. Frequency can be changed by the buttons. (S1 – 1 Hz, S2 – 0,5 Hz, S3 – 0,1 Hz).
#include <avr/io.h> #include <avr/interrupt.h> ISR(TIMER1_COMPA_vect) { PORTC ^= (1<<PC3); //Toggle LED1 } int main(void) { DDRC = (1<<PC3)|(1<<PC4)|(1<<PC5); //LED's as outputs all other inputs PORTC = (1<<PC3)|(1<<PC4)|(1<<PC5); //LED pins high - LED's off //Initialize Timer1, CTC mode, TOP OCR1A TCCR1A = 0; TCCR1B = (1<<WGM12); TIMSK = (1<<OCIE1A); //Enable Timer 1 OCR1A Compare match Interrupt sei(); while(1) { if((PINC & 7) == 6) //SW1 pressed { OCR1A = 14400; //1Hz TCNT1 = 0; TCCR1B |= (5<<CS10); //Timer Start } else if ((PINC & 7) == 5) //SW2 pressed { OCR1A = 7200; //0.5Hz TCNT1 = 0; TCCR1B |= (5<<CS10); //Timer Start } else if ((PINC & 7) == 3) //SW3 pressed { OCR1A = 1440; //0.1Hz TCNT1 = 0; TCCR1B |= (5<<CS10); //Timer Start } } }
Flashes LEDs with different frequency using timer. S1 increases flashing frequency and S3 decreases.
#include <avr/io.h> #include <avr/interrupt.h> #include <util/delay.h> ISR(TIMER1_COMPA_vect) { PORTC ^= (1<<PC3)|(1<<PC4)|(1<<PC5); //toggle all LEDs } int main(void) { uint16_t freq; DDRC = (1<<PC3)|(1<<PC4)|(1<<PC5); //LED pins outputs, other inputs PORTC = (1<<PC3)|(1<<PC4)|(1<<PC5); //LED's off //Initialize Timer1, CTC mode, F_CPU/1024 Hz, TCCR1A = 0; TCCR1B = (1<<WGM12)|(1<<CS12)|(1<<CS10); OCR1A = 1000; freq = 1000; TIMSK = (1<<OCIE1A); //enable COMPA interrupt sei(); //enable global interrupts while(1) { if((PINC & 7) == 6) //SW1 pressed { if (freq > 100) freq = OCR1A - 100; else freq = 100; OCR1A = freq; //increase frequency TCNT1 = 0; } else if ((PINC & 7) == 3) //SW3 pressed { if (freq < 20000) freq = OCR1A + 100; else freq = 20000; OCR1A = freq; //decrease frequency TCNT1 = 0; } _delay_ms(100); } }
Counts numbers on 7-seg display from 1 to 9. If button S1 is pressed the counting starts to go backward. If S3 is pressed the counting resumes to go forward. Digit change frequency is 1 second.
#include <avr/io.h> #include <util/delay.h> #include <avr/interrupt.h> #define FORWARDS 0 #define BACKWARDS 1 //global variables volatile uint8_t direction = FORWARDS; volatile uint8_t num = 0; //function declarations void WriteDisplay(uint8_t); int main(); //Timer 1 interrupt (every 1 second) ISR(TIMER1_COMPA_vect) { if((direction == FORWARDS) && (num < 9)) //count up until 9 num++; else if ((direction == BACKWARDS) && (num > 0)) //count down until 0 num--; WriteDisplay(num); } void WriteDisplay (uint8_t digit) { volatile uint8_t nr; switch (digit) //table read to get segment map representation of the digit { case 0 : {nr = 0b00111111;break;} //every bit corresponds to one segment case 1 : {nr = 0b00000110;break;} //"1" case 2 : {nr = 0b01011011;break;} //"2" and so on case 3 : {nr = 0b01001111;break;} case 4 : {nr = 0b01100110;break;} case 5 : {nr = 0b01101101;break;} case 6 : {nr = 0b01111100;break;} case 7 : {nr = 0b00000111;break;} case 8 : {nr = 0b01111111;break;} case 9 : {nr = 0b01100111;break;} default: {nr = 0b01111001;}//E } PORTG &= ~(1<<PG2); //latch low for(uint8_t i=8; i>0; i--) //for every bit in the byte { //if bit is set, sets the data out pin if (nr & (1<<(i-1))) PORTC |= (1<<PC6); //serial out else PORTC &= ~(1<<PC6); //serial out PORTC |= (1<<PC7); //clock high _delay_us(10); //series of one cycle delays to ensure required timing (according to datasheet) PORTC &= ~(1<<PC7); //clock low _delay_us(10); } PORTG |= (1<<PG2); //latch high } int main(void) { DDRC = (1<<PC3)|(1<<PC4)|(1<<PC5)|(1<<PC6)|(1<<PC7); //declare input-outputs DDRG = (1<<PG2); PORTC = (1<<PC3)|(1<<PC4)|(1<<PC5); //all LED's off //Initialize Timer1, CTC mode, OCRA interrupt 1s TCCR1A = 0; TCCR1B = (1<<WGM12)|(5<<CS10); TIMSK = (1<<OCIE1A); OCR1A = 14400; sei(); while(1) { if((PINC & 7) == 6) //SW1 pressed { direction = BACKWARDS; } else if ((PINC & 7) == 3) //SW3 pressed { direction = FORWARDS; } } }
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