Each network IP card is supposed to have a unique MAC address. ESP32 chip has built-in MAC. MAC can be used to identify devices, but note that it is not a “strong” ID: it can be programmatically changed and easily discovered. In the following scenario, we only present how to read the MAC address. A part regarding displaying on the selected screen is up to the developer. You can refer to the appropriate scenario, as listed below.
To implement this scenario, it is necessary to get familiar with at least one of the following scenarios first:
A WiFi library is already included in the Arduino framework for ESP32, so there is no need to add it to the platformio.ini
explicitly.
Present a MAC address on the selected display. The steps below present only the reading part, not a display. Handling a display is presented in the EMBx scenarios, as listed above.
Check if you can see a full LCD in your video stream. Book a device and create a dummy Arduino file with void setup()…
and void loop()…
.
Include the WiFi management library in your source code:
#include <WiFi.h>
The WiFi library automatically initialises a singleton class WiFi
that you can use to set up working mode, read MAC, and perform many other operations.
Reading the MAC as a String
is as easy as simply calling:
WiFi.macAddress();
Using another node should change the MAC read. Book another device and discover its MAC.
Can I change MAC?: Actually, yes, you can. It is not advised, however, because you may accidentally generate an overlapping address that will collide with another device in the same network. You must first explicitly configure the ESP32 chip to work as an AP (Access Point, Server) or STA (WiFi Client) to do it. Sample stub code (for STA) may look as follows:
#include <WiFi.h> #include <esp_wifi.h> uint8_t newMAC[] = {0xDE, 0xAD, 0xBE, 0xEF, 0xCA, 0xFE}; //Array of bytes with new MAC void setup() { WiFi.mode(WIFI_STA); esp_wifi_set_mac(WIFI_IF_STA, &newMAC[0]); }